Autodesk MCI Animation Driver Full Screen: In order to use the 320x200 fullscreen feature on VGA displays, the WIN.INI file must be updated. The following lines should be added. [AAPLAY Animation] FullScreen=AAVGA.DLL Other settings in the [AAPLAY Animation] Section: DualScreen=xxx: Can be yes or no. No indicates that windows is using the VGA, and the full screen driver must share the VGA with windows. Yes indicates that the Windows is using a monitor other than the VGA and the driver does not need to share the VGA with Windows. Default is no. HardwareDirect=xxx: Can be yes or no. Yes causes the full screen driver to directly access the VGA hardware for playing the animation. No causes the full screen driver to use the Microsoft supplied DisplayDIB function to play the animation. DisplayDIB is supposed to be version independant, but it disables all Windows tasks other than the current task, which causes MCI sound to fail. Default is yes. Implementatin Dependant Behavior The install sets the Autodesk Animation Driver as Animation1. capability: returns driver capabilities can eject - returns false can play - returns true can record returns false can reverse - returns false can save - returns false can stretch - returns false compound device - returns true device type - return "animation" fast play rate - returns 25 normal play rate - returns 15 has audio - returns true has video - returns true slow play rate - returns 8 uses files - returns true uses palettes - returns false windows - returns 8 close: Closes the animation info: returns animation information file - returns animation name product - returns "Autodesk Animator (TM) Animation" window text - returns current animation caption open: opens an animation alias xxxx - sets alias nostatic - returns not supported error parent hwnd - set parent window. If hwnd is 0, will create a full screen animation shareable - returns not supported error style xxxx - sets animation window style type xxxx - sets MCI type to animation pause: Pauses playing animation play: plays an animation fast - plays animation at twice designed speed. from xxx - starts animation at frame xxx. to xxx - stops animation at frame xxx. reverse - returns not supported error. scan - returns not supported error. slow - plays animation at half designed speed. speed xxx - playes animation at requested speed. put: places the animation on the screen. Default centers animation on screen. destination at x y h w - positions animation on screen. source at x y w h - sets visible portion of animation. souce at 0 0 0 0 will show entire animation. realize: returns not supported error. set: Sets driver items. Returns not supported except for: time format frames - time format must be frames. status: returns status of animation current track - returns 1 forward - returns true length - returns length of animation in frames. Not supported for animation scripts. media present - returns true mode - returns "pause", "play" or "stop" number of tracks - returns 1 palette handle - returns not supported error position - returns current position. Not supported for animation scripts. ready - returns true speed - returns animation speed. time format - returns "frames" window handle - return animation Window handle. step: Steps animation reverse - returns not supported error by xxxx - steps xxxx frames. Default is 1. stop: Stops animation. update: returns not supported error. where: returns current animation positions destination - returns animation position on screen. source - returns visible animation area. window: changes state of animation window. handle xxxxx - returns not supported, unless xxxxx is default. state xxxx - changes window state. text xxxx - changes window caption.